retrogaming64.comGames That Weren't - Cancelled, prototype and unreleased games archive for consoles and computers
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Title:Games That Weren't - Cancelled, prototype and unreleased games archive for consoles and computers
Description:Unreleased, prototype and cancelled games digital archive of developer history, scans and other assets for computers and consoles.
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Twitter YouTube Instagram Tumblr Pinterest Games That Weren't Documenting unreleased, cancelled and prototype games. Skip to content Home About Team Donations GTW64 (C64) Browse GTW64 Unused materials and early differences Still in production Wanted About GTW64 Vic 20 Reviews Features Unused/early Bonus content Contact Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal. Latest news ← Older posts Half-Life Posted on November 18, 2020 by fgasking 2001 Captivation and Gearbox Software Platforms: Nintendo GameCube and SEGA Dreamcast As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is an in-depth and detailed 14 page story about the unreleased Nintendo GameCube and SEGA Dreamcast editions of Half-Life by Captivation and Gearbox Software. We speak to the original first developer of the Dreamcast edition (whilst originally in development at PyroTechnix), Brian Kraack , as well as Sierra’s external producer Jeff Pobst , Captivation’s Robert Morgan and Gearbox’s Randy Pitchford . There was also discussion with Dan Amrich , who reviewed a near-gold version of the game at the time. Photo from Gearbox of the final produced game that would never see release. Continue reading → Posted in Bonus , Dreamcast , GameCube | Leave a comment Overrun with Puppies Posted on November 16, 2020 by fgasking 2010 Connect2Media Platforms: Apple iOS and PC (Windows) This is a smaller piece intended for inclusion in The Games That Weren’t book that didn’t make the final cut. As a result, please note that it hasn’t been professionally proof read compared to the published pieces in the book. As part of our Bonus material series , here is the full raw article for your enjoyment. The boom of mobile opened us up to a new era in gaming, with a plethora of titles in many shapes and sizes. With something for everyone, the ease of access further enabled those not into games to get involved in gaming. On the other hand, it’s been seen as a contributing factor towards a sea of ‘shovelware’, with cheap cash-ins and titles lacking on depth or real value. Scratch beneath the surface and many gems can be found amongst the rough. Starting life out on PC via Steam, Plants vs Zombies was one particular success story back in 2010 on iOS and became a favourite amongst mobile gamers. The game can be filed under the Tower Defence genre, where you must defend territory/items from attack. Early genre examples include Missile Command , but it was Atari’s Rampart which set a standard for placing defences that automatically ‘attack’ incoming enemies. Overrun with Puppies (iOS). Starting in your run down kitchen within the main game. Continue reading → Posted in Bonus , iOS , PC | Leave a comment Gauntlet DS Posted on November 13, 2020 by fgasking 2008 Backbone Entertainment Platform: Nintendo DS As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is a 10 page discussion Q/A piece on Gauntlet DS, talking to Creative director Micah Russo , technical director David Sullivan , sound designer and composer Yannis Brown , original lead engineer Adam Rippon , lead artist Tracey King , and artist Gerald Broas . Continue reading → Posted in Bonus , DS , Features | Leave a comment Burnt Out Cop Posted on November 11, 2020 by fgasking 2003 Infinite Lives Platforms: Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is an in-depth and detailed 16 page story about the unreleased Burnt Out Cop by Infinite Lives. We spoke to Dan Malone, John Rowlands, Mitchell Goodwin, Nick Lee, Robin Ellis and Steve Rowlands about the cancelled development, and what seemed to be shaping up to be a fantastic arcade action title, inspired by films such as Hard Boiled and Die Hard. Continue reading → Posted in Bonus , Features , GameCube , PlayStation 2 , Xbox | Leave a comment 8-Kings Posted on November 9, 2020 by fgasking 2003 Argonaut Games Platform: Nokia N-Gage As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is an in-depth and detailed 10 page story about the unreleased Nokia N-Gage title 8-Kings by Argonaut Games. We spoke to Marin Piper and Oscar Ferrero about the cancelled development. Continue reading → Posted in Bonus , Nokia N-Gage | Leave a comment Creation Posted on November 6, 2020 by fgasking 1996 Bullfrog Productions Platforms: Amiga CD 32, PC, Sony PlayStation and SEGA Saturn As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is a short double page spread on the unreleased Creation game by Bullfrog , with a quote from Glenn Corpes to briefly summarize the project. The title was a very ambitious underwater game, where marine life have been saved from the Earth’s destroyed Oceans. Continue reading → Posted in Amiga CD32 , Bonus , PC , PlayStation , Saturn | Leave a comment GTW64 update for November 2020 Posted on November 5, 2020 by fgasking Almost the end of 2020, and continuing our regular GTW64 posts, here are the various additions and updates that have occurred over the past month. 5 new entries added Gauntlet 3 V1 , Heroes and Cowards , PP Hammer 2 , Stratos , The Time Crystal 15 updates added Babylon , Daffy Duck , Delphian , Jet Set Willy V1 , Jonny Quest and the Splinter of Heaven , Kljuc , Last Ninja V1 , Mindbending Aliens From Hyperspace , Mortal Kombat 2 , Night Hunter , Phoenix Lair , Whitbread Round the World Yacht Race , Who Dares Wins , X-Men , Zzap Italia homebrew Posted in GTW64 news , News | Leave a comment Frogger 2: Swampy’s Revenge Posted on November 4, 2020 by fgasking 2000 Interactive Studios Platform: Nintendo 64 As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is an in-depth and detailed 10 page story about the unreleased Nintendo 64 edition of Frogger 2 by Interactive Studios. We spoke to Andrew and Philip Oliver, Andy Eder, Darren Wood, Matt Cloy and Steve Bond about the cancelled platform development due to cartridge commitment costs. Continue reading → Posted in Bonus , Features , Nintendo 64 | Leave a comment Stunt Car Racer Pro Posted on November 2, 2020 by fgasking 2003 Simergy and Lost Toys Platforms: Microsoft Xbox, PC and Sony PlayStation 2 As part of the launch and release of The Games That Weren’t book , we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is an in-depth and detailed 12 page story about the unreleased Stunt Car Racer Pro , the sequel to the classic Microprose game by Simergy and Lost Toys for the Microsoft Xbox, PC and Sony PlayStation 2 platforms. We overall speak to Geoff Crammond, Alex Trowers, Ben Carter and Glenn Corpes about the project which was sadly never to be and never picked up by any publishers at the time. Continue reading → Posted in Bonus , PC , PlayStation 2 , Xbox | 1 Comment Halloween/horror theme...
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